Cutting-Edge 3D Game Programming
John De Goes
Coriolis Group
1996
1-883577-70-5
$39.99 (US)





If you are serious about making a 3D Game then this is the book to get. I read this after Flights Of Fantasy so i had a good background in 3d methodology. I found out that i could have just read this one right away. It assumes you know some of the C++ language and it starts out some very basic principles, then slowly builds on the code chapter by chapter until you have a 3-d Perspective Corrected Intensity Interpolated Texture Mapped Graphics Powerhouse! It also does a great job of teaching you the lingo that surrounds this type of graphics programing. An excellent excellent book, GET IT!