If you are serious about making a 3D Game then this is the book to get. I read this after
Flights Of Fantasy so i had a good background in 3d methodology. I found out that i could have
just read this one right away. It assumes you know some of the C++ language and it starts out
some very basic principles, then slowly builds on the code chapter by chapter until you have
a 3-d Perspective Corrected Intensity Interpolated Texture Mapped Graphics Powerhouse! It
also does a great job of teaching you the lingo that surrounds this type of graphics programing.
An excellent excellent book, GET IT!