Overview

I am currently working on a kick
butt role playing game that will put all others to SHAME! I know this because
i've been out there just like you, looking at each title with the same
look of disappointment. The only problem as i see it is that the interaction
becomes repetative. You have to add things on manually in order to get
a fresh new game. Special levels, weapons blah blah blah but in the end
you are working 2x as hard to get the most from the game. It is because
of this reason that i want to incorporate the 3-d view of Quake and the
2-d control of WarcraftII while including over 100 playing attributes from
role playing games. This will bring out the best qualities of each interface
and supply the user with a realistic feel of the game! I must give credit
where it is do, id has done a great job supplying us with guts, gore and
action! But i believe that will get old quicker than if the game had a
higher level of interaction AND an enveloping story line. I think that
i've got both...
UPDATE:
2-1-00
This project is currently on hold while I get a firm foundation for my company Mind Tremors.
We specialize in Web Site development, hosting and Windows programming. I hope to take a more aggressive approach to game programming, using Mind Tremors for startup costs.
Screen Shots of Test Objects

A simple torus object using the doom demon as a test bitmap.
320x200x256
A Torus shaped test object 640x480x256, outside view.
A Torus shaped test object 640x480x256, inside view.
Project Deadlines

5-13-98 Storyline Development
5-20-98 Broad World Development
6-3-98 Detailed World Development
6-10-98 NPC Character Development
6-19-98 Item Development
6-26-98 Attribute Development