Graphics Programming
Standard Video Modes
VESA Video Modes
Tweaked Video Modes
Using Unchained Video Modes
Using Video Modes with Banks
The Master VideoModeFunction
BIOS Function access
VRam Access
Circle Drawing
Reading and Writing
Cycling
Zbuffers
Methodology
Getting Hooked with Vert Retrace
Moving our Offscreen Buffer to Video Ram
Reading The .BMP File Format
Bitmap Scaling
Bitmap Rotation and Scaling
Simple Lens Effects
2-d Stationary Sprites
Rotating, Scaling and Translating
Defining a Point Class
3d Transformations Using Matrices
Projection